Arigify Blender add-on

Finite State Kitsch Machine
5 ratings

Speed up your Blender to game engine workflow! Use the Rigify Blender add-on to rig your meshes and animate them. Get rid of all the clutter in your bone hierarchy and bake your animations, all with the click of a single button using Arigify. Export and enjoy!


• Save time on rigging and converting skeletons and animations to a format accepted by your game engine

• Takes literally seconds to set up for each different rig

• Working with Unreal Engine 4, Unity or Godot? Got you covered

• Working with non-human characters? No problem! Arigify can handle arbitrary character topologies

• Use in-engine inverse kinematics without having to deal with disjoint bone chains or replicating all of the Rigify related constraints in your favourite engine

• Are those pesky left-right symmetric bone hierarchies keeping you from mirroring your physics constraints and collision bodies in UE4? Just select a couple bones and flip them for proper orientation

• Have your NLA prepared automatically to only export the animations you want to

• Convert root bone animation to object animation and remove the root bone

• Written entirely in Python for maximum compatibility

• Documentation in PDF format included

Version 1.0.1:

• Fixed bone scaling related issues and updated docs accordingly

Version 1.0.2:

• fixed issues that prevented usage with Blender 2.83

• added sections to the docs regarding the numbers of vertex weights and IK bones

Version 1.1:

  • Added proper support for Blender 3.0 and 3.1
  • Tested with Blender 3.0.1 and 3.1.2 on Windows 10. The results were imported to Unreal Engine 4.27.2, 5.0.1 and Unity 2022.1.2f1 on Windows 10.
  • Removed support for older Blender versions (the older version of the addon can also be found among the product files if needed)
  • Removed timer setting from addon preferences
  • Fixed broken animation baking when the root removal option is on
  • Fixed issues related to incompatibility with the newer versions
  • Fixed the annoying error that pestered the user when the arigified rig was in the root scene collection and not any sub-colllections
  • Fixed bone flipping not resulting in perfectly correct bone rolls on some rigs

Known issues:

Importing an arigified model to Godot seems broken with the new version. I am currently unsure whether this is caused by changes in the addon, Blender fbx/dae export, or Godot.

Discussions regarding Arigify:

  • Arigify Blender add-on, with source code and documentation included

  • Arigify Blender add-on, with source code and documentation included


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Arigify Blender add-on

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